Going to download this today. It looks great and I can use it to learn a new game engine without art being an issue. This can definitely change things for a lot of people. Having that abs music and sounds can get a lot of people enough assets to get startes. Definitely giving that donation because people like you deserve it.
Simoxeh
Creator of
Recent community posts
Yeah the game is called Alchemist. I loved that game and I thought what if you had to make certain things in a time frame. Yes I heard it was hard, unfortunately I was unable to create a recipe page in time for discovered stuff. Also did all my own art so couldn't add more stuff since I'm not an artist. I am debating working on it more to make the version I wanted to make.
Fun game. I liked flying around like that. I feel like all the water was lumped in one place and some resources like food was so far away that the energy to get them might no equal out. Taking resources when I didn't appear to need them made it harder too. The last thing was the sound effects overpowered every other sound.
The next pieces were nicely space out and really in good places. I didn't have to guess where to head to next which was refreshing. I think with a redistribution of the resources would make the biggest difference.
Awesome game can't wait to try some of your longer term projects in the future.
Awesome for a first game. The controls worked as expected and I didn't have any issues. Killing enemies was very difficult. The mines go off way early, so upgrades are definitely needed to escape without being killed also. I only escaped once lol. Over all a good solid game. I enjoyed it. It could definitely use music and a few more animations, but for a first game it was great.
The looks was amazing. I love the mech battles. The big issue is that the city while it looks good doesn't seem to serve a purpose when exploring. I would have rather had one room with a tutorial and explanations of the upgrades and what they did. As it is, I just added every upgrade when possible. I wish I could build this level of a game in two weeks. Good job.
I love the look of this game. I just was confused. I eventually started making robots and it felt better, but ordering the robots to do things felt unresponsive though it was working. There wasn't an instant feedback to it. I think with better action feedback and maybe a tutorial screen I would even buy this game if it were for sale. The idea is solid though.
My favorite game at the time of playing it. Hard to understand the jump mechanics and the dirt on hitting the ground sent the message that the ground was breaking apart. Other than that confusion it was fun. I do think the randomly generation of the level doesn't allow me to get good at a level so maybe not have it randomly generate except after completing a level if thats possible.
It was solid and worked, but I thought there were 8 slimes in the first level but there were less and I had to wait for respawns which i didn't know was a thing, so it was confusing. I think having only 8 bowls and slimes would have been the way to go. I liked that each level was different in theme. Overall a solid game, but never felt dangerous since I always had a bowl on me.
You actually can move and vacuum at the same time. The issue was the raycast sometimes loses the slime as you move. I was trying to use the vacuum animation and a trigger instead but it was literally an hour until submission and I have had build issues in the past so it was dropped for what we had. Thank you for the feedback.
The following work was used in the creation of this game.
SOUND:
Title: menu-music Author: mrpoly URL: https://opengameart.org/content/creepy License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: Breeze Author: Lanea Zimmerman URL: https://opengameart.org/content/breeze License(s): * CC4, CC3, OGA3 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: creepy Author: TokyoGeisha URL: https://opengameart.org/content/menu-music License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode ) GRAPHICS: Title: UI-PACK Author: Kenny URL: www.kenney.nl License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: 10 Seamless, Grass textures that are 2048 x 2048! Author: LuminousDragonGames URL: https://opengameart.org/content/10-seamless-grass-textures-that-are-2048-x-2048 License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: pixel art castle tileset Author: rubberduck URL: https://opengameart.org/content/pixel-art-castle-tileset License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: a platformer in the forest Author: Buch URL: https://opengameart.org/content/a-platformer-in-the-forest License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: Spooky Castle Tileset Author: Buch URL: https://opengameart.org/content/spooky-castle-tileset License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: Vacuum Gun Author: Magnus Ravn URL: https://opengameart.org/content/vacuum-gun License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Title: Slime Animations Author: Simoxeh URL: https://opengameart.org/content/slime-animations License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )