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Aaand this post right here basically summarizes everything I failed to do with this game. The long fades basically boiled down to me not understanding Unity well enough to make them consistently long, and whenever I tested them before they seemed to be of reasonable length. The rest of the problems also have similar reasons. I managed to put myself in a corner by designing everything every mechanic so poorly that level designing was really difficult. :( Parking cars in the wrong spots to save them was just me not thinking enough when I explained the mechanics though. 
Thank you for checking out my game, however! It's not the experience I wanted it to be, but I really appreciate any feedback I get!