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(+1)

Great game, specially the aesthetics.

The mechanics of grabbing and punching are interesting, but I think the game could provide more situations to use them in different ways. I say that because now it seems to me that there are only one way to go about the enemies: grab them and punch them.

The best way I can think of to achieve that would be making the enemies only attack you when they can see you. This way you could choose to go stealth about it in some situations. I understand that maybe this is not the idea for this game, since the theme of the game jam is "chaos", but I'm already trying to go slowly anyway, since you can reach enemies before entering their shooting range (so you are not rewarded for going fast). 

Great game anyway!

(+1)

Thanks! Yeah, improving the enemy behaviour would definetly help the comat feel much better and would let you play steathly or "run n gun". If I had more time that would probably be my main focus :D