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(1 edit)

Hi Bicky

Good day and thank you for your reply

I hope you could answer some silly questions from a modder wannabe .

1. About extending / adding story line in Chapter 6

I took a look into the mod editor, it seems to me that there is no options to extend the story line, seemingly I could not add a "dialogue" that should be specifically execute in CH.6. ( for example, setting the event / dialogue to be triggered after story_chapter_5_xx_xx)

Is the above statement true? if yes, would the future mod editor / the development team allows such function?

2. Editing game mechanics

As mentioned I think balancing the mental stamina / adding idol's preference might make the game more balanced.

I believe I could only edit the above by using Unity? and it would not be considered as a mod lol.


Well by the way thank you again, I hope the developers will add more content in the future.

(1 edit)

For #1, you can do the following:

Head to IM_Data\StreamingAssets\Languages\en\JSON\Events within the folder your game was installed to. Copy dialogues.json, events.json and, optionally, characters.json. Then, go to the Editor's installation folder and paste those files into IM_Data\StreamingAssets\Mods\[mod name]\JSON\Events. That will allow you to make changes to all of the game's base dialogues and events. From there, you can add certain variables and triggers to specific dialogues in order to add new custom content that would only pop up for the player once they completed the game's main story (for example, you could create a custom dialogue, then head to one of the dialogues you have towards the end of the game's main story and add a 'Meta > Trigger Dialogue/Event' effect to one of the nodes in order to have an automatic, timed trigger for your custom content, or you could add a 'Meta > Set Variable' and come up with a custom variable such as 'playerfinishedgame = true' that could be used as a condition to trigger events and dialogues that should only happen after the player has gone through the game's main story.

And yes, in order to edit those values you'd need a .dll decompiler and some knowledge of coding. It's not impossible, I've managed to change some in-game values myself by watching a 15-minute long tutorial on Youtube and downloading DnSpy, but uploading it publicly as an installable mod wouldn't be an easy task.