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Modknowledge0

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Posts
A member registered Aug 30, 2021

Recent community posts

(1 edit)

Hi Bicky

Good day and thank you for your reply

I hope you could answer some silly questions from a modder wannabe .

1. About extending / adding story line in Chapter 6

I took a look into the mod editor, it seems to me that there is no options to extend the story line, seemingly I could not add a "dialogue" that should be specifically execute in CH.6. ( for example, setting the event / dialogue to be triggered after story_chapter_5_xx_xx)

Is the above statement true? if yes, would the future mod editor / the development team allows such function?

2. Editing game mechanics

As mentioned I think balancing the mental stamina / adding idol's preference might make the game more balanced.

I believe I could only edit the above by using Unity? and it would not be considered as a mod lol.


Well by the way thank you again, I hope the developers will add more content in the future.

Below are some of my ideas.

TLDR

1. Rebalancing the mental stamina of the idol (not much impact on the current game right now) (related to 3. Idol’s preferences too)

2. True End after the story mode (Idol’s ending) (Again, related to 3. Idol’s preference)

3. Idol’s preference on genre (music / lyrics / choreography)

Elaboration:

1.Rebalancing mental stamina

Currently the mental stamina is not impactful on the game. I suggest every activity (like releasing singles) should decrease the mental stamina on the idol. Moreover, If the idol personal preference is not match with the singles / concert, for example, A idol with preference on metal music, but the new singles are of different genre, the idol will suffer more damage on mental stamina.

In addition, 100% of mental stamina should mean 100% of the idol’s ability status, while low mental stamina will yield a percentage of the idol’s ability. (e.g., 50% stamina may cause the idol’s originally 100 dancing skills to 50 dancing skills)

This should cause the player to slow down the money-making process and force them to choose the right member regardless of the flat ability of the idol. Thus, the player could not spam singles and concert on making huge amount of money.

2. True End

After the current story mode, there game has no goal and I suggest having a true ending. 

The ending should be focus on the idol / the idols’ group. For example, I imagine a scenario when after the story, the main character is challenged by the top rival idol manager (from a particular genre of music) from the world. The player then have to, for example, choose to challenge a world class metal band. 

Numerous events could be added during this scenario, for example, the rival manager may recruit your idols, and you have to choose your faithful idol/ idols to conquer the specific genre of music. As mentioned previously, each idol should have its preference on genre, the idols with different preference may leave the group as well.

If the player beat the rival manager, which will yield a true genre-specific ending for the group / idol.

This will encourage the player too play on specific genre to see all endings, and different genre should have different event along the route too.

In addition, Aya / rival (main character) / Fujimoto should also have True ending after the story.

3. Idol Preference

As mentioned previously, each idol should have preference on particular type of music / lyrics / dance, this also add difficult to the game as the player now could not choose the idol with the highest ability, but also have to consider whether the idol match the group’s image too.

Thank you very much for your reading

Hi Becky

I am writing to express my thanks for bringing Idol Manager to us. I am too enthusiastic about the game I hope it thriving. I sincerely want to share my ideas on how to improve the game. If am I correct, I suppose you are one of the developers? 

I am sorry for posting my suggestions here because I am now having bad internet connection.

Below are some of my ideas.

TLDR

1. Rebalancing the mental stamina of the idol (not much impact on the current game right now) (related to 3. Idol’s preferences too)

2. True End after the story mode (Idol’s ending) (Again, related to 3. Idol’s preference)

3. Idol’s preference on genre (music / lyrics / choreography)

Elaboration:

1.Rebalancing mental stamina

Currently the mental stamina is not impactful on the game. I suggest every activity (like releasing singles) should decrease the mental stamina on the idol. Moreover, If the idol personal preference is not match with the singles / concert, for example, A idol with preference on metal music, but the new singles are of different genre, the idol will suffer more damage on mental stamina.

In addition, 100% of mental stamina should mean 100% of the idol’s ability status, while low mental stamina will yield a percentage of the idol’s ability. (e.g., 50% stamina may cause the idol’s originally 100 dancing skills to 50 dancing skills)

This should cause the player to slow down the money-making process and force them to choose the right member regardless of the flat ability of the idol. Thus, the player could not spam singles and concert on making huge amount of money.

2. True End

After the current story mode, there game has no goal and I suggest having a true ending. 

The ending should be focus on the idol / the idols’ group. For example, I imagine a scenario when after the story, the main character is challenged by the top rival idol manager (from a particular genre of music) from the world. The player then have to, for example, choose to challenge a world class metal band. 

Numerous events could be added during this scenario, for example, the rival manager may recruit your idols, and you have to choose your faithful idol/ idols to conquer the specific genre of music. As mentioned previously, each idol should have its preference on genre, the idols with different preference may leave the group as well.

If the player beat the rival manager, which will yield a true genre-specific ending for the group / idol.

This will encourage the player too play on specific genre to see all endings, and different genre should have different event along the route too.

In addition, Aya / rival (main character) / Fujimoto should also have True ending after the story.

3. Idol Preference

As mentioned previously, each idol should have preference on particular type of music / lyrics / dance, this also add difficult to the game as the player now could not choose the idol with the highest ability, but also have to consider whether the idol match the group’s image too.

Thank you very much for your reading. I am looking forward to your reply and I hope my too- enthusiastic message would not be a bother to you. Maybe l should also try modding by myself?

Best regard

Mr. Humble