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This game has a great look, easy to master controls, suitable challenging puzzles that build in difficulty, and fun voice acting :). Lots to love about this game.
A hint or skip system would have been nice, to be able to progress the story when i got completely stuck :D, and possibly theres a few to many levels. (perhaps the need to get say 7/10 done to move forward, but a bonus of sorts if you get 10/10).
Great job, super well done to you for creating this in a week having not touched Unity before :)

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Thanks for the feedback on the difficulty! You're not alone, and you're the first to suggest a skip option vs a hint system, which I hadn't thought of before. Do you think it would help in general if it were more obvious that puzzles required moving just 1 letter (until Chapter 5 or so, which requires moving 2 letters)? I didn't make that very obvious in-game, and maybe I should've. I know I still got stumped when play-testing the levels, and that's after finishing the game a few times.

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Even knowing it's only 1 letter difference, when you're stumped, it's hard to progress at all, and also stops being fun. 
Some of the earlier ones i moved several letters on occasion, because that's what worked for me. 

Got it, thanks. It's helpful to know that the "move 1 or 2 letters" advice isn't necessarily good enough.  Now that the jam voting is over, I've updated the game to use a new hint system to Chapters 2-5 which hint at which letter(s) should be moved.  Hopefully this helps future players from getting stuck. Thanks again for the feedback!