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Great entry! SHOOT AND DESTROY EVERYTHING!!! Almost everything is destructible and they fall into pieces so well too! I like that if you try to hover on top of "No" at the beginning, the buttons swap. I see how it is then, huh? xD

One thing I noticed is that the game in the task manager is recognized as the base Unreal FPS Shooter template, which isn't something you'd want in a final release of a game. Makes me wonder if perhaps the code for shooting was already premade and you modified it a little bit to fit with the UI elements and the destructibles......

But hey, using a template doesn't automatically make the game bad, especially for a jam. It's perfectly fine! All I'm saying is that when using one, perhaps it would be a good idea to go and change the export settings so that the user doesn't see immediately that it is a template. I never used UE4, but there might be a setting you missed or it is taken from the project folder's name or from a meta file somewhere. The game window is named correctly, so I don't know what's going on there.

I did have a lot of fun destroying things in a chaotic manner though, so you did do a great job with your game! Congrats on completing the jam!

Thanks a lot man!