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(1 edit)

Yep, that's a really great idea (I've wanted to publish files anyway).

Here's our files for The Blackout:
https://gist.github.com/Fahrengeit/1e55cfe4ff0e7997eb251251513599cf

This stuff could be prettier sometimes, but time wasn't in my favour, really.
Somehow to excuse part of the mess and constant checks in the game:
Main goal was to create random blackouts that happen throughout the game – after a blackout something should happen and game shouldn't show even a line of text –  that's why every time after time passes in the game it should have a check on action that character should do in a Offline state.  And that's why there are two knowledge states that needed to be managed – things character know he did and everything that happened. (Though, frankly, system is there but there's no real need for it – I quickly made blackouts into a gimmick as it wasn't enough time for me to figure out something grander)