I don't think I do anything too crazy (and honestly I wouldn't be surprised if I do some stuff in a way that's just stupid) but here is the file for my entry, In Reverence of a Captain: https://hastebin.com/dahoyatawu.coffeescript
It's worth noting that I used a modified version of the web player to support the special THEME command to change colours in different scenes. This is not standard and anyone trying to mimic that will be disappointed/confused.
Awesome idea!
Here is our file for Only Human:
https://gist.github.com/lady-c/d9bdccd30ef709b5ef2b5cf4a2da3978
We used Godot for the puzzles, which is why after a puzzle description you will only see two choices which are "Correct answer" and "Incorrect answer". All of our pictures were also included with the engine.
Oh, that is interesting idea!
Mine is the example of bilingual game)
https://gist.github.com/cheshiren/d0939e32b788b6fe31a2cfe34ad50f6e
Yep, that's a really great idea (I've wanted to publish files anyway).
Here's our files for The Blackout:
https://gist.github.com/Fahrengeit/1e55cfe4ff0e7997eb251251513599cf
This stuff could be prettier sometimes, but time wasn't in my favour, really.
Somehow to excuse part of the mess and constant checks in the game:
Main goal was to create random blackouts that happen throughout the game – after a blackout something should happen and game shouldn't show even a line of text – that's why every time after time passes in the game it should have a check on action that character should do in a Offline state. And that's why there are two knowledge states that needed to be managed – things character know he did and everything that happened. (Though, frankly, system is there but there's no real need for it – I quickly made blackouts into a gimmick as it wasn't enough time for me to figure out something grander)
I think it'll be really cool to see how other people use ink!
Here's my main ink file for I'm Sure of It:
https://hastebin.com/gixojagiza.php
And the namemodule file:
We did some wacky stuff to make the Unity <-> Ink inventory system in Cake King's Rent Fiesta work. Latter part of the file is pretty repetitive (probably a chance to use Ink functions better?), but still might be interesting to see
https://hastebin.com/tudafovite.swift
Interesting!
Fun fact, Ink knots and stitches can also take parameters, so you wouldn't need to make a function, you could just have something like:
===make_food(foodname) You make some delicious {foodname}!
You would still need to handle the tags, but that's a descision that should be made based on how you're handling the tags in your engine.
Nothing very fancy in this one : https://github.com/smwhr/perfect-gift/blob/main/ink/Inkjam2021.ink
Full code for the pipeline, player and theme (that I reused from another project) : https://github.com/smwhr/perfect-gift
Nothing particularly fancy in MYTHIA, either, but here it is: https://hastebin.com/biratopune.pl
Here is the code for my entry 'gospel says (i lied)': https://hastebin.com/maloqoqabi.coffeescript
I used Calico, so I'm not entirely sure the markdown would work in the default web player. Nothing fancy.
Looking forward to learning from the other participants. :)