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(+1)

Just like in real life, if you don't gather enough fame, you get bexecuted! :D

The sense of atmosphere you managed to create in your game is simply astounding. I must have spent at least a couple minutes at the title screen just listening to the fantastic music, which is easily one of the strongest features of the game for me. There was a bit of a complexity overload for me in my first attempt at playing the game and I was just going around gathering fame whilst wondering why it was so easy to kite my hunter (I had forgotten that you are supposed to defeat them/how to defeat them). Since no progress seemed to be happening I reread the tutorial screen and description and then was able to work it out and defeat all the hunters to defeat the Holy Burch and win the game! So I'd say this game would definitely benefit from an integrated tutorial to make it easier to get into. I had no problems with the mentioned overlaps.

The fame as a health/resource management aspect makes things interesting, I once played too aggressively and recruited when I should have gone for the '?', which resulted in the hunter catching and bexecuting me.

I really like the hand-drawn map and 'board game tokens' they contribute to the atmosphere in a huge way. I find the game's setting and lore extremely amusing for some reason. The off-screen alerts for the purple '?', hunters and gold 'recruitable' tokens are very well done and save the player from searching around the map too much which would otherwise be very frustrating. If you spend more time working on the game it would definitely be interesting to see if you can make the 'obstacle' tokens less static/ give them unique properties, since at the moment they are pretty easy to avoid. Nice work!