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Bhief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #148 | 3.610 | 3.610 |
Graphics | #186 | 3.881 | 3.881 |
Game Design | #236 | 3.559 | 3.559 |
Audio | #268 | 3.356 | 3.356 |
Overall | #326 | 3.359 | 3.359 |
Fun | #585 | 3.051 | 3.051 |
Theme | #868 | 2.695 | 2.695 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Earn fame and destroy the Holy Burch! Please note, you need to defeat the hunters to progress in the game.
Did you write all the code yourself and made all the assets from scratch?
Yes, all the code and the assets, excluding sounds were developed within jam time.
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Comments
Loved the 2d graphics....artstyle was different... ♥
Super cool game! The real chaos begin when hunter king appears. Gameplay is smooth and music is on point!
Super cool game! The real chaos begin when hunter king appears. Gameplay is smooth and music is on point!
Cool game! great atmosphere. The movement was smooth and quite fun to play as well. It just felt a little slow to me and not so chaotic. The little circles floating around was satisfying though. Nice game!
Would also appreciate it if you played and rated ours! We still need 5 more right now.
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great game and game design and keep it up
Amazing game! Really original idea and awesome aesthetic with it being coins on a map.
I had a lot of fun playing through it.
Though I do not see where the jam theme is.
Interresting game, graphics give board game feel. I think something similar for 2+ players competing would be cool. Good job!
Your game looks cool with the mix of theese textures and post processing but i didn't get what i have to do. I think should add some type of tutorial at the start. Also your game page is well setup. Great work :)
Thanks for checking my game out, if you do try it again, just go towards the '?' to your right which can help you earn fame by luring the normals, now keep in mind you gotta be near these normals otherwise they wont get lured, after certain fame hunters spawn and hunt you, to kill them and you need to kill them to progress, you need to hire the yellow peeps, i call em opportunists, and then you can press space again to place em like a mine between you and the hunters, Thanks again :)
Its very fun and i love the art style. Well done :).
Thank you so much! I appreciate it! :)
berry bool
Bhanks!
Very cool, I like how we play on a map as tokens instead of typical characters. Good job. :)
This one is quite bice :) I got Bexecuted after accidentially loosing all fame -.-
A great idea for a game! really enjoyed!
Bexecuted! Lol
Just like in real life, if you don't gather enough fame, you get bexecuted! :D
The sense of atmosphere you managed to create in your game is simply astounding. I must have spent at least a couple minutes at the title screen just listening to the fantastic music, which is easily one of the strongest features of the game for me. There was a bit of a complexity overload for me in my first attempt at playing the game and I was just going around gathering fame whilst wondering why it was so easy to kite my hunter (I had forgotten that you are supposed to defeat them/how to defeat them). Since no progress seemed to be happening I reread the tutorial screen and description and then was able to work it out and defeat all the hunters to defeat the Holy Burch and win the game! So I'd say this game would definitely benefit from an integrated tutorial to make it easier to get into. I had no problems with the mentioned overlaps.
The fame as a health/resource management aspect makes things interesting, I once played too aggressively and recruited when I should have gone for the '?', which resulted in the hunter catching and bexecuting me.
I really like the hand-drawn map and 'board game tokens' they contribute to the atmosphere in a huge way. I find the game's setting and lore extremely amusing for some reason. The off-screen alerts for the purple '?', hunters and gold 'recruitable' tokens are very well done and save the player from searching around the map too much which would otherwise be very frustrating. If you spend more time working on the game it would definitely be interesting to see if you can make the 'obstacle' tokens less static/ give them unique properties, since at the moment they are pretty easy to avoid. Nice work!
love the concept, very unique! the graphics look cute. love the art style. awesome game!
Very cool game, the theme was not there, but overall a top-notch game.
Really cool! Already one of my favorite games of the jam (: I really like the board game style of the game.
You've got a great art style and this is an excellent concept. It was a little confusing at first, but I got the hang it.