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I think this is an excellent game but held back a bit by the difficulty. Very impressive that you managed to make this in one week, especially the procedural generation system, it certainly fits the theme of chaos well, especially when combined with the destructible environment. The fact that you managed to reduce the control down to just a single button gives the game an almost tactical element. But I think the fast movement of the character combined with the bombs dropping and other hazards to avoid feels a bit overwhelmingly difficult, at least for me. So most of my runs only lasted for about 10 seconds at a time and sometimes I got lucky with the level layout/bombs and made it a bit further. If the player had more time to plan their next move and a larger window to react in I think the game could be a bit more fun to play (just by the virtue of getting further even). It feels like sometimes there is just no way to avoid death and that's a bit frustrating.

Otherwise the old school Gameboy look and sound really turned out great! I especially like the pixel art of the background and the characters animation. So yeah, nice game, fits the chaos theme very well!