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(+2)

The visuals are great, and the environment destruction and foundations of the boss fight are there, but there are a few things that just got in the way of me having a smooth experience. 

The first thing is the controls, the game needs an option to see the controls in game, for longer than 2 seconds, and for ones with special conditions (like the damage seeming to have a cooldown sometimes?) to be explained - it took me a good while to realize pressing down the L joystick changed weapons.

Since the snake is quite bullet spongey, I had to wonder if I was doing things right, or if there was some method I was missing to reduce its health faster. A summary of quick intro description, to help you know what kind of approach you should take would help set expectations.

The last thing is feedback, or play feel. I found it difficult to tell if a hit had landed, did a dodge work and so on, while I was trying to avoid being hit by multiple projectiles. A more unique sound for damage, particle effects or even screen shake would add that little bit to help players know if their strategy was working or not.

That or I could just be bad at boss games, which could also be the case.

While these things did get in the way of me being able to fully enjoy the game, I get they are things that you can’t really do much about until you see how people actually play a game, which a jam doesn’t really allow, and that they could be solved with a bit of post jam tweaking.

Basically, great visuals, destruction and the foundations are there, I would just like to see what it would be like with a little more visual feedback, and hints to make things clearer to the player they are playing right.

Thanks a lot for your feedback, I really suck at boss fighting games, I didn't manage to bit my own game, but two members of the team kind of won fast enough to say "easy boss"....
we know all those little bugs and adjustments that all of you guys are giving to us and we gonna solve them with a time that we haven't during the jam. 

tks for playing