The visuals are great, and the environment destruction and foundations of the boss fight are there, but there are a few things that just got in the way of me having a smooth experience.
The first thing is the controls, the game needs an option to see the controls in game, for longer than 2 seconds, and for ones with special conditions (like the damage seeming to have a cooldown sometimes?) to be explained - it took me a good while to realize pressing down the L joystick changed weapons.
Since the snake is quite bullet spongey, I had to wonder if I was doing things right, or if there was some method I was missing to reduce its health faster. A summary of quick intro description, to help you know what kind of approach you should take would help set expectations.
The last thing is feedback, or play feel. I found it difficult to tell if a hit had landed, did a dodge work and so on, while I was trying to avoid being hit by multiple projectiles. A more unique sound for damage, particle effects or even screen shake would add that little bit to help players know if their strategy was working or not.
That or I could just be bad at boss games, which could also be the case.
While these things did get in the way of me being able to fully enjoy the game, I get they are things that you can’t really do much about until you see how people actually play a game, which a jam doesn’t really allow, and that they could be solved with a bit of post jam tweaking.
Basically, great visuals, destruction and the foundations are there, I would just like to see what it would be like with a little more visual feedback, and hints to make things clearer to the player they are playing right.