Play pug
Trippin Pug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #17 | 4.438 | 4.438 |
Overall | #301 | 3.393 | 3.393 |
Innovation | #357 | 3.270 | 3.270 |
Game Design | #405 | 3.326 | 3.326 |
Audio | #450 | 3.124 | 3.124 |
Fun | #572 | 3.067 | 3.067 |
Theme | #574 | 3.135 | 3.135 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A Little drugged Pug creates mayhem in his house while fighting a hose.
Did you write all the code yourself and made all the assets from scratch?
We produced almost everything, the assets we used are on the project description.
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Comments
Hey from Humans On Earth Studio, we really liked your game and we would like to cooperate with you! If you are interested - Our website-https://humansonearth.org/; Our email-humansonearthstudio@gmail.com
The graphics and sounds very nice.
The gameplay - short, really, this is not a game, but a boss fight level.
It would be fun, but the animator of the doggo kept handing.
The dog was making the 'attack' soun, but made no moves - probably some kind of bug.
Anyways, one of the better looking entries. Good job!
one of the most polished games out there! loved the mechanics
THAT was so fun.
That's a really pretty game and a nice boss. I have some trouble with collision, especially when trying to hit the snake and for the platforming but otherwise, very cool !
pretty cool game xD, nice graphicc and animations. nice job!!
you mapped the attack to r1 because this is the sequel to sekiro right?
Probably the most chaotic game I've played yet.
Can't beat it, but I had a lot of fun!
What the dog doin?
the smooth animations are so sicckkk!!!
nice game and idea keep it up
and how long did this take you? just curious
The game was developed from start to finish during the jam week, but we used assets from the asset store that we already had to help us out, like the boss animations and some scenario elements, it was a hell of a week, working 13 hours a day, cap'n crunch was so proud :D
that's the proper feeling of the jam, welldone! and keep me updated on the updates
Very cool game
Very nice game. The camera still needs a bit of work but overall i had fun. Didnt think i'd get immersed as a pug on shrooms. Congratulations!
Great game! How'd you get such clean animation?
Ultra Polish
So cute! Loved the theme, very unique, and very awesome!
Some things I suggest: Try enlarging the hitbox of the snake. Sometimes, I felt like I hit the snake, but my hit wouldn't register. The movement and camera controls can sometimes feel a little awkward as well. I also didn't even know about the health packs until later; you can make them clearer with something like an outline.
Nonetheless, this is an awesome and unique game! :)
Thanks for the feedback, the camera was very problematic because we decided not to give the control to the player, we want to iterate on it more and give options to control the camera with the right stick, as for the medkits the intention was to be a surprise to the player, but with some kind of indication on the second try with a glow or an outline.
The melee collision system needs more interactions, it's totally based on the animations, and sometimes the sword enters the ground, for games like this it's better to make hitboxes like old school beat'n ups, but is a nightmare to fine-tune those things :).
But it has been a great learning experience, and we pretend to work more on the game.
couldn't beat it but the game is hilarious, love it!
The visuals are great, and the environment destruction and foundations of the boss fight are there, but there are a few things that just got in the way of me having a smooth experience.
The first thing is the controls, the game needs an option to see the controls in game, for longer than 2 seconds, and for ones with special conditions (like the damage seeming to have a cooldown sometimes?) to be explained - it took me a good while to realize pressing down the L joystick changed weapons.
Since the snake is quite bullet spongey, I had to wonder if I was doing things right, or if there was some method I was missing to reduce its health faster. A summary of quick intro description, to help you know what kind of approach you should take would help set expectations.
The last thing is feedback, or play feel. I found it difficult to tell if a hit had landed, did a dodge work and so on, while I was trying to avoid being hit by multiple projectiles. A more unique sound for damage, particle effects or even screen shake would add that little bit to help players know if their strategy was working or not.
That or I could just be bad at boss games, which could also be the case.
While these things did get in the way of me being able to fully enjoy the game, I get they are things that you can’t really do much about until you see how people actually play a game, which a jam doesn’t really allow, and that they could be solved with a bit of post jam tweaking.
Basically, great visuals, destruction and the foundations are there, I would just like to see what it would be like with a little more visual feedback, and hints to make things clearer to the player they are playing right.
Thanks a lot for your feedback, I really suck at boss fighting games, I didn't manage to bit my own game, but two members of the team kind of won fast enough to say "easy boss"....
we know all those little bugs and adjustments that all of you guys are giving to us and we gonna solve them with a time that we haven't during the jam.
tks for playing
It has some balancing issues ... Too hard to clear but amazing game...Just kept on trying even though I got an F all the time loll... Do check out my chaotic scifi fps shooter game
This game was extremely hard I didn't manage to get a grade higher than F lol. The graphics were also really good.
I don't think the game was to chaotic but i will say i enjoyed the game being somewhat souls-like
Rate my group's game if you would <3