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So I have to say I have some problems with progressing in this game, but overall it's a nice idea. Graphics looks cool too!

About my problem with progression. At the start of the game I had only three things, an apple, one white tube, and another one, a white tube but bigger. From these things I can only do an inverted apple, and then what?

From that really short amount of time I only managed to think of these two things for feedback:

- Escape button quits the game, I suppose you didn't have time to develop some sort of menu in there, but I had to restart the game because of it.

- The ambiance could be a bit more noticeable. Not sure whether in the late game that would make it too annoying.

- The sound of the tool could differ more. What you usually want to do in this kind of situation is to generate multiple, similar sounds, each a tiny bit different (for example by slightly changing pitch). In here, they sounded too similar to each other (probably were the same).

(4 edits)

1. you are suppose to sell items to make money and buy other items to use to combine. if they can not be sold they will either be-able to be released. right click to sell left click will buy an item if you can afford it.

2. I kept ambiance low since I did not have time to create a proper option menu to adjust varius aspects, some of them can be quite loud

3.  I had no time to create any varied sound with the machine is used, noted and will add more sounds played by it.


oh and yes I had no time to do a proper menu for escape. I mention this in the included readme.txt file that it quits the game when pressed.


and I plan to make a small tutorial at the begining of the game so people don't get stuck at the inverted apple. and they can know what to do. post jam of course and I have a options menu in the making currently.