This is a fantastic game and one of the highlights of the jam. It seamlessly merges a lot of fun thematic content - televangelism, public access television, and satanic panic - and makes a game that's extremely consistent and well-developed for a jam game. This is an excellent achievement for a jam!
The narrative is really well-executed, integrating some great twists and turns. Whoever wrote this knows how to develop a good scaffold for a story, with escalating tension done well. The voice actor is perfect for the uneasy marriage between a playful and vaguely creepy puppet, without going too far.
The core theme of this game, paranoia, is managed quite well. The game does a good job of intensifying the hysterics of the player character and driving most of the story's action through them, in a way that signals their delusions well so that the ending doesn't feel like a cheap revelation.
The gameplay is pretty standard horror/adventure mechanics - lots of collecting and wandering, and being subjected to pre-scripted horror sequences. I like the idea of light being used, although it was a little disappointing that it didn't factor into the gameplay in any way as a survival/avoidance feature.
Just some thoughts for constructive feedback:
- I think I found all of the photo pieces, but I wasn't quite sure whether these factored in any way to the outcome of the game, or whether there were alternative endings. I don't think you have to make it obvious, but if there weren't, there'd be some great potential to subvert the story by having alternative pathways to defy/resist Seth and find another way to repel the (imagined) demons out of the house. Or delve even deeper into madness!
I did a playthrough below:
This game, as I've said, is an absolute highlight and achievement. Particular credit has to go to the voice actor and the team members that collaborated to scaffold the story. Great work on this!