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Thank you! And yes, this is a bug I'm aware of. Having set up the tilemap in unity, there was flickering that would occur between all the objects in the tilemap. I couldn't figure out what was wrong as I'd verified everything was set up correctly, I hope this didn't affect your experience too badly!

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Nah it didnt :), don't worry about that. I had a similar issue with one of my games, I fixed it by installing the "Pixel Perfect" package in Unity... maybe you can try that out?

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Glad to hear that, and I will do, thank you!