Day 6
Starting to build this in GMS2 and moving more fully into development. Design-wise, I was caught up in how to express the player goal and the why for having limited time in completing it. Further reflecting on the verse and squeezing it for more juice, I came across what I think points towards a good player goal, a why, and gameplay actions that help the player move towards his/her goal. I don't want to reveal it yet as I want to keep some sense of mystery and excitement until the game becomes playable.
Meanwhile, here's a house!
P.S. And so I've officially started development as I've placed the first objects into GMS2; the house, the characters, the tiles. It's a basic room I can roam around in with some basic movement code and a scrolling camera. And so it takes life!
My next steps involve giving the characters life with animation and dialogue, followed by some questing for the player. I want to eventually finetune the camera movement, the player movement, add several rooms, add the end game scenario, and maybe add some mini-games the player can interact with. Most importantly, make sure the game is fun!
That's all for tonight, tomorrow is another day!