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I really enjoyed the audio and graphics of this game, and I think the concept works really well with the theme.

Unfortunately, as others have also pointed out, the game is really hard to control.

If I could offer a suggestion to solve the control issue, what if you used a pathfinding algorithm to get the driver to the desired destination rather than having the player drag it out?

That's an idea we did consider, but didn't do due to time constraints. We wanted to have the player only drag from a driver to a final location.
Programming-wise, our organization was all over the place.
Suppose that we continue the project after the jam - we will definitely do that.
Appreciate the comment!