Got to the boat with that damn tornado on my heels!
This game almost has some horror aspects, I had to keep turning around to see if the tornado was behind me. Really awesome that you included voxel terrain in your game and I'm impressed by the performance. Are you running marching cubes or one of the fancier algorithms? And on the CPU or GPU? And how did you do the chunking? :)
I did notice some issues with the voxel terrain though(holes in the mesh on restart, the sea plane poking through, that's a tricky one to solve I think, once I dug to deep and fell through the world, and a bit of texture stretching on vertical surfaces (triplanar mapping?)), but I'm guessing you're probably aware of them :)
Gameplay wise running around with a gun that's able to morph the terrain is always fun and it was cool seeing all the catastrophes you came up with to torment the player with, though maybe a couple more would have been nice. I only knew I was supposed to look for a boat from reading the game page, you should probably inform the player in game. Sound effects were awesome, really atmospheric. The graphics were great for the most part but the tornado was a bit jarring. Not really sure how to make a convincing looking tornado, maybe layer multiple meshes on top of each other with transparent noise textures and lots of particle effects? It should at least spin a bit faster IMO. Also it was a bit confusing to work out that I had to press escape on death before I could click the 'restart' since I had not looked at the controls first. Was it not possible to uncapture the mouse cursor on death automatically?
Those are just minor gripes, the game is good!