Thanks,
I am using async editing to get more performance.I cannot explain the entire chunking but I did use the burst package from the package manager in unity I am running marching cubes
I wasn't aware about the hole till I got some feedback in editor it worked fine but not in build .
The stretching I would new it would happen so I used an 8k texture.
The fall ground I didn't know I did face it while I was using unity recorder but the recorder while running does not peform physics very well so I thought it was an recorder issue.
I did want to make a better 🌪️ but l was running out of time as only the asteriod was done till that time.
I did write the code or unlocking the cursor but in the previous line I had turned off this script.
I will add more catastrophes in the games full version.