Nice job, but ship handling doesn't seem to be responsive
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thanks for the feedback, in what sense is not responsive? and in which platform? the speed is controlled by force simulating a drag free environment like space, while the rotations are unrealistically perfect, speed/thrust only points forward, you can accelerate with “r” or reduce acceleration with “f”, by design if you want to change direction you need to rotate and counter thrust accounting with current speed and sun gravity.
It is very difficult to dodge asteroids. Sometimes there is a feeling that the ship is standing still and just spinning. Having smashed the asteroid with fuel, it is impossible to reach the fragments and collect them, they fly away from me too quickly. But in such a short time, this is a good game, you are great!
thats weird i found it quite too easy for what i wanted, did you check the stats for throttle? but anyway the nature of the game is chaotic so you might get hit straight away and you need to press “t” to stabilize. an advice if you try again you have to plan ahead due to momentum. thanks again for feedback