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An almost perfect game. Incredible quality for speedmode. I liked the sombre, mysterious, music and the sparse, evocative commentry. I thought the concept was well expressed through the mechanic: light's dual role as enablement to see as well as a lance-like weapon. I liked the fact that you couldn't even see the monsters until you started killing them. The ray draws the player forward toward the light source and functions as a kind of Ariadne's thread out of the maze. The puzzle itself was at just the right level of difficulty for me and nicely developed the basic mechanic into more and more complex challenges.  There was much allegory and spiritual meaning expressed in an understated manner. If it were my game, as the next stage of development, I would look at how to modify the final cut scene to be either to be a clear coming out of the game world to comment on the meaning or to somehow stay more in the tone of mystery - whilst yet giving a resolution. That is a challenge that I don't know how I would solve! Overall a brilliant game.

Thank you!  I also had wanted to develop the ending out a bit more, either bringing it to the real world as you mentioned or at least showing that in the end, the player gained that light within him through this experience and served as the man in the ending for another going through his or her own darkness.  I hope to come back to this mechanic and story again sometime!

Amazing what you and everyone achieved in the time. Yes, I think it would be worth developing this game.