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Pretty cool dragon hunting adventure! For me, combat was the high point. I could see some thought put into tactics with taunting, buffing, etc. This was held back a bit by the fact that MP is so easily drained, I didn't want to use it on regular mobs for fear of being short. So unfortunately it incentivized attack spamming instead of creative skill use. 

However as the game ran on, I think resources felt more available which opened things up a bit. Dragon battle was my favorite part, as I got to fully unleash all my items and attacks, and basically let Harold spam his "Sun Power" attack until it was at God strength. I'll admit I thought the game broke when the dragon used "fly" but I understood the second time around.

Storytelling-wise, I didn't feel a strong sense of Harold. Your characters were original and pretty cool, but I didn't feel a ton of personality infused into the MC. 

Thanks for the entry!! I dream of seeing a 100% joker art style Harold adventure one day.