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Harold's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 3.024 | 3.429 |
Harold | #31 | 3.087 | 3.500 |
Overall | #31 | 2.898 | 3.286 |
Creativity | #32 | 2.583 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a nice straightforward RPG. I respect you using only plugins that come with a new project. Highlights include:
There are some things I'm confused by:
There's also spelling errors here-and-there (like a p instead of an o in one of the descriptions).
Overall it's a fine game and a solid entry. It's not too long and has some features not many games take advantage of. Good job!
Pretty cool dragon hunting adventure! For me, combat was the high point. I could see some thought put into tactics with taunting, buffing, etc. This was held back a bit by the fact that MP is so easily drained, I didn't want to use it on regular mobs for fear of being short. So unfortunately it incentivized attack spamming instead of creative skill use.
However as the game ran on, I think resources felt more available which opened things up a bit. Dragon battle was my favorite part, as I got to fully unleash all my items and attacks, and basically let Harold spam his "Sun Power" attack until it was at God strength. I'll admit I thought the game broke when the dragon used "fly" but I understood the second time around.
Storytelling-wise, I didn't feel a strong sense of Harold. Your characters were original and pretty cool, but I didn't feel a ton of personality infused into the MC.
Thanks for the entry!! I dream of seeing a 100% joker art style Harold adventure one day.
Not a bad game. The maps were a bit big, but I do like the premise of the game a lot.
Extremely irritating to playu in a web browser, especially on linux - thanks for forcing me to vote for this
You seem awfully sour about everyone's entry
I very much enjoyed that.
The fights were challenging with out being too OP. The map was clear and the mechanics were super easy to grasp.
I would love to see this game worked on again with more polish and interactive content. A few NPCs and maybe some more interaction between the characters.
The mapping was sufficient and easy to 'read'.
The dragon fight, for me, felt like it dragged out a little long, but I'm horrible at combat so I probably could have done it faster if I knew what I was doing.
All in all... Good Game Jam Game!
EDIT: AND YAYAYAYAYAY... Another Harold goes and kills the Dragon entry!