Really like the concept. It fits theme very well. The game is challenging and i like the pace but when you get hit you respawn and it slows down it, could be just heart loss+shield. Bullets blend with floor, should make them brighter, glowing or add particles. And imo it screams to have option of killing robots by deflecting bullets to them, maybe with not a single hit but still. Love level design here, rooms have variety and difficulty are escalating.
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Thanks a lot for the feedback ^^
The first concept was that one, to reflect the bullets to kill the enemies. But when we tried we saw 2 things, the chaos level was insane it was very difficult to see the bullet that kill the enemy. And was hard to focus at the bullet and the enemy at the same time. That why we changed the idea.
About use heart loss instead of death is a good idea, it is something we can change in the future.
^^