Now that I have the map editor finished and a bigger chunk of the map done, the framerate is starting to drop, and was even worse before I made it so animated tiles only animate when they're within a radius of the player. That alone raised it from 12 FPS to 80 FPS. I think that I should just use larger sprites of the maps, cut out any tall grass(as it's a two layer tile with grass on top) and overlay it with the collision data. Do you have any other ideas of how I could optimize it, since I would like to stick to the current system if possible of each tile being an individual GameObject?