The atmosphere is gripping. I’ve been following the progress of The Bends on the server. It’s even better than I had anticipated :D
In terms of atmosphere and sounds - both work together well to ground the player into the game.
I tricked the fine man at the other end of the comms a little by not walking back to the elevator the first time around, hehe.
If I could make a wish, it’d be some kind of checkpoints that spawn me back at the last relevant crossroads or so, so I wouldn’t have to walk all the way again.