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(+1)

Well made! Nice jam entry.

I liked the animations on the enemies and players. Those all felt really smooth. I never quite got used to the controls. It all felt a tiny bit floatier than I wanted, resulting in a lot of platforming frustrations. However, the larger frustration was the checkpoints. Dying in one hit on a screen you've never seen and being forced to go back to the start almost made me quit the game at the tutorial level. Is there a reason it can't be a room my room checkpoint? There's merit to making things difficult, but combining tricky maneuvers with one-hit deaths that make you repeat the tricky rooms again feels bad. Also, I had a few deaths where bullets from past rooms followed me and hit me when I was trying to assess the new room. That was super frustrating. 

Overall, this is a super well polished jam entry and a great little game. Well done and congrats on completing the jam!

(+1)

Hi.

Firstly, I would like to thank you for your complet feedback :).

I can understand the frustration you felt, but I thought and designed the game to be a die and retry from the start to the end of the conception, and I’m not really in those who want to decrease the difficulty of a game made to be hard and where one of the main point is mastering a part to clear it really fast after a few try.

I knew that lots of peoples would have quit before finishing the game, and that’s why I implemented a level selector.

Otherwise, I hope you liked, and thank you again for all your comments! :D

(+1)

Thanks for acknowledging the feedback :)

I should clarify that this type of game is appealing to lots of folks, but for a jam game where players might only be willing to play for a few minutes, it's a tough sell. I see a few other comments about the difficulty and checkpoints, but that's probably because your audience is primarily jammers. Still a well made game. Good job!