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(+1)

Just finished World 1. Your mechanics are fun and interesting, though I have an issue with how you chose to roll out content. I like how there's so much variety level-to-level, but with the first world being, well, the first world, I expected any level gimmicks and hazards to further establish the rules of Bokube. One of the first enemies, being the pigs who chase you, break the rules of the grid, which would be perfectly fine later in the game, but for it being around the second to third level, feels really out of place. The cannons are a nice level gimmick, but I think they should be introduced later on, or have one appear as a way to end a level or something before being introduced proper. I could go on, but I don't want to bombard with negative criticism, since this is a solid game. I'm particularly fond of the boss, which would be an absolutely perfect first boss if your level design in the first world led up to it mechanically. Keep up the good work Boku.

(+1)

https://twitter.com/i/status/1435175210630717440

Thanks for playing! I redesigned the tutorial with 90% of the games mechanics (with text explaining them) on it before you get into any real levels.