Wow, amazing. I can definitely see the Earthbound inspiration, yet unlike many other games that try to take notes from it, Mirrored Soul still feels distinct and stands tall on its own. I don't know if this is your first game you've ever made, but if it is, you have real talent. If not, then you have incredible discipline with this medium. Earlier someone mentioned that the game is really difficult, and I agree to an extent. I think a good way to decide starting difficulty could be to change up the beginning option to take the knife from the drawer: perhaps there's multiple small weapons in there and you can only take one or nothing at all, which could let players decide the difficulty on their own. The last thing I want to mention is that the music is brilliant. I particularly love the first boss theme, starting with the baseball jingle was an excellent touch. Great work mate.
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Thank you so much! I'm so glad you liked it.
The question of "is this the first game I've ever made?" kinda lies in what your definition of "game" is, and perhaps your definition of "made". This is my first serious attempt at a commercial game, but I've been making shitty little RPGmaker projects ever since I was...I think around 8 or 9, and I've always been daydreaming about making games ever since I played my first. Regardless, I really appreciate your kind words. I'm especially glad you like the soundtrack so much, considering that I composed most of it years ago LMAO
And if I ever do add difficulty settings...well, shit, what you suggested is actually a really solid idea. I might run with that. Thanks a bunch.