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Kitty gets a burger:

Really cute main character, and the movement is solid, maybe a bit more height on the jump would be good. 


The gun sound effect is a bit stressful, I would drop the register by maybe 1400 hertz, but idk I'm not an audio engineer, it just sounds 'sharp' to me. I’m sliding down the stairs as I type this, just something to catch. 

The dialogue with the cop is great. 

Holy creepazoids with that ‘strange man’ 

I put down a bunch of these oven stickers, but now I can’t figure out how to get my gun back out to break into the tower to get the thing the cop wanted.

Bipple gonna be waiting forever imo. 

Great to see that the game cuts back if you walk in the road instead of showing the kid get hit, which would be excessive in pretty much anything. 

I like how the gun acts like a long range weapon to flip the switches, despite being a shotgun, or rifle, of some kind (I don’t really know guns)

A bit bare bones, but I like this too, and of course am honored to have Pomao as a sticker :)

(+1)

Thanks for playing, and I'm glad you like it!  I had fun with Coreboys when you linked it a couple weeks ago.

For the missing weapon, you may have pressed B/Circle/Tab (Xbox/Playstation/PC) at some point, which holsters your weapon.   There's a bug where it still registers as holstering if you back out of some menus, which I'll have to fix at some point. For now I'll add the controls to the game page.  Improving the sound effects and fixing the player's friction are good suggestions, and things I'm looking to do (there's another issue with friction where you can walk up anything that's not completely vertical).