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(+1)

I beat the level with $0 remaining, so it said I lost. Maybe that's intended, but if it is, the Game Over screen shouldn't say 40/40 because that makes it look like I won. Other than that, the player would constantly get stuck in the wall thanks to the friction on the GameObject, which made it difficult because the floor is variable thanks to the broken pieces. This would lead to scenarios where I was walking over the wreckage... and suddenly not walking anymore. Nice job making it in a week, but it needs a lot of polishing.

Thanks for feedback! Yes, we have found that Game Over bug and are going to fix it.