Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks! Yeah the collision detection is not pixel perfect, so in the valleys, if the whole helicopter width isn't within the flat area it will collide. You're right though it would probably be better to shrink the collision width to be more forgiving even if that allows a little overlap on the sides. (Also if you try to land at too high a speed it will explode of course even on flat ground)