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Troypicol

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A member registered Aug 16, 2021 · View creator page →

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Thanks! There are basically two position arrays for each point, a current position and an old/previous position. The integration uses these when calculating new position each frame.

I initialise them with a few random offsets in one array so that the difference sets off the motion. (If they are the same then there is no motion outside of the force applied, in this case gravity.)

There is also an array of constraints which specifies either exact or minimum distances between points.

That was fun! Took me a couple of tries to work out the strategy, it’s pretty hard at the start. Once you’ve got everything fully upgraded though it is very satisfying to just sit back and watch the guns obliterate everything!

Classic clicker game mechanic with added peril!

Sorcery!

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Genuinely unbelievable. Your bytes must be a lot bigger than my bytes! However I couldn’t collect the final sub-system in the green area and so couldn’t proceed… Just wouldn’t register the collision.

There are a lot of very cool techniques in the code that I’m going to internalize! Thanks for the lesson!

That’s a satisfying blinds motion, and such a lovely view!

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Just based on a little ragdoll implementation I was working on the other day. Thought it might make a nice little demo in the pico1k jam!

It isn’t especially minimized or optimized. I stuck it through shrink-8 to rename some variables and minimize whitespace.

Awesome! Going off the track is so unforgiving! Amazing how much can be packed into 1k!

Picotron! Very cool. Looks so hi-res! 😂 Fun game, great graphics. Love the dance animation. You got a lot into 1k!

For some reason the on screen controls aren’t visible on mobile, but they still work by pressing where they would be on the pico8! Alpha problems I guess.

This is cool. I really like the ball animation, feels very satisfying. I like the day seed idea of a new challenge each day too! Good job.

This doesn’t feel like a 1k challenge game at all! Looks great, sounds great and has a complete narrative.

I really like this a lot.

Love it. Absolutely brilliant!

Very hypnotising! Cool patterns, can sit and watch this for a while!

Had a lot of fun playing this one. Doesn’t feel like a 1k game, isn’t really lacking anywhere!

Great job.

Awesome, love the fish-eye lens style distortion.

Pretty tricky with that slow vertical movement. I haven’t managed to complete it yet.

I see the vertical movement speed is intentional, but it makes it a little frustrating since the reasoning is unclear.

Sound design and graphics are really great, atmosphere is good and the whole game feels really tense! I especially like the grainy effect of the camera.

Nice!

Love a bit of classic 2048. Great entry!

My brain obviously doesn’t think in hexagons, tough game!

Having programmed my fair share of dropping block games though I love how smooth the whole thing works, controls and block animation is spot on!

Always loved an Etch-A-Sketch. I only wish there was a way to go really slow, like pixel by pixel or something. I found it pretty hard to stop my lines where I wanted.

I also kind of wish it replicated the x and y separation aspect of the original, I remember a lot of frustration trying to get a nice diagonal line. Though I guess this is tough given the pico-8s limited input.

Was very happy to see the shake on clear!

Overall a lovely entry!

Thanks Paul!

Yes! I totally forgot about the glyphs!

I am totally updating to use this and then pretending it was like that all along! Thanks!

Thanks!

Balls are the natural born enemy of a samurai of course. (If I had had enough bytes left I may have made them into ninja stars or something)

I'm a simple man, I see Conway's game of life, I like.

This is really cool. Love the music and the sfx.

I didn't mean to be over critical, I really like it, I just wish I was better :P

This is cool, I like the concept and the visuals. "Desperately" is right though! Feels a little too desperate! Got a high of 210 but felt like I had no chance to survive (make your time). Maybe there's a strategy that I couldn't find.  It would be nice if I was constrained to the visible play area and maybe a bit bigger, I feel like I lose quickly even with perfect play.

Immense.

Love it.

This is great. Brings back good memories of trying to ninja rope around the map on Worms 2!

I basically created the individual sound effects (drums, bass, melody) with print("\a") and then created the music data using those sfx by poking some values into memory. (I found these values by creating the music the normal way and then peeking the memory)

Wow this is so great. I'd love to see this expanded with more types of attacks etc.

Not playable, just a demo of creating some music with animation to accompany.

Seems like you've mostly worked it out! Yes, you can only land gently on flat land that is at least the width of the helicopter (so you can land in valleys if very careful). Anything within the helicopter bounding box will kill you basically. And yeah sometimes there are guys in the same position just due to using random number.

Cool little game. Started off a bit slow, but fun once it got going fast!

This is great. Having a title screen with instructions is really nice. I wish I could have fit one in mine.

https://pico-8.fandom.com/wiki/P8SCII_Control_Codes#Audio_commands

Thanks! Yeah the collision detection is not pixel perfect, so in the valleys, if the whole helicopter width isn't within the flat area it will collide. You're right though it would probably be better to shrink the collision width to be more forgiving even if that allows a little overlap on the sides. (Also if you try to land at too high a speed it will explode of course even on flat ground)