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(+1)

Luna:

First off, space is a fine jump button, but I would want it on ‘w’ also if I had my druthers, as ‘w’ seems unmapped, maybe it comes up later. 

<span class="s1" <the="" console="" is="" logging="" some="" errors="" when="" i="" kill="" enemies="" (error:="" resumed="" function="" ‘blink()’="" after="" yield,="" but="" the="" instance="" gone.="" at="" script:="" <="" span="">res://entities/player/damage_number.gd:36</span> at: modules/gdscript/gdscript_function.cpp:1873) Cute little door opening animation.

The console is logging some errors when I save? (Error file must be opened before use. at core/bind/core_bind.cpp:2053)

Going back through a door gave “Signal ‘area_entered’ is already connected to a given method ‘_on_door_enter’ in that object” love the leg movement, really cute little jiggle back and forth. 

I’m getting killed over and over by the observer. Would be a bit easier with ‘w’ jump. 

Good writing in the computers, clear and concise but builds the world. 

Very nice use of jump scaling with the upgrade in the observer room, backtracking the small area I already came through has good rewards and feels nicer with a higher jump.

Nice environmental storytelling with the dead worker under the surveillance/laser defense system. I like how the first one is easy to pass and teaches you the mechanic. 

The hotboxes on the collectable scrap could be a little more forgiving, or last a bit longer before disappearing.

Also, on the basis of hitboxes, you may want to increase the granularity of the recast used for the player weapon (if I understand what is happening) as enemies seem to occasionally evade direct hits. 

WOO I beat the observer, had to get 9 max health before, and I won with one left, so that’s tight design. 

Ripley can’t stand those damn scientist’ slight grammar nitpick, scientist should be scientists. 

There should be a save point at ripley, I died to the bees and got sent back a long distance. (scratch that, consider this one praise of good design, there is a save block right where it should be in this area.)

Kinda cool and ironic, you need Dr. Mandragora’s card to learn about the enemies you will fight, but you fight them first. 

I've got to find Pomao, (thanks for putting him in the game) 

Thanks for the great feedback! and making me realize I pushed a debug build!! those errors should now be hidden.

this is truly a precious comment.

(+1)

oh by the way. you can remap keys in the options. but I guess maybe that wasn't clear.