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(+1)

This game reminds me a lot of Environmental Station Alpha, which is entirely a good thing. The graphics are nice, the playing field is easily visible and defined despite the limited palette, and the game plays well. I particularly like how as far as powerups go, you got the double jump first.
I'm a big fan of the Observer boss. Really fun and intuitive. Despite it being a bit challenging, I was able to beat it on my first try since it was a natural evolution of the mechanics I had just learned. I love it when games do that. My only complaint I have from my time playing is that the flies in the second area can be a bit much at first since they're small yet come in such big numbers. I'd either make their hurtbox just a bit larger, or maybe decrease their numbers slightly. Great work!

(+1)

The flies are indeed hard. they'll definitely be tweaked somehow, or at least this area of the game. The very narrow space and the insane amount of flies isn't a very good introduction to them. Even tho you can walk past them, this is really not a reflex most people have. and not one I want them to have either.

Thanks a lot for the feedback! and yes it definitely has some ESA inspiration! but hopefully less cryptic.