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(+1)

Cool idea, But I had problems playing it, This game relies on fast reaction, but I did not know how to react when the shift happened, and I would just die constantly, maybe giving more reaction time to learn what happened, or even making a tutorial explaining it before ahead would make it better.

Thanks! It is more of a game when you die you learn, and this learning experience can help you overcome the level.

(+1)

I understand but consider the fact that the time that you have to learn between the shift and the upcoming obstacle is usually less than a second, there's basically no time to even understand what happened.