- too much text up front, if the player goal is not in the first two sentences, I'm skipping all text until I'm invested in the game, which I'm not on start
- if arrows aren't used for anything in game, support both them and wasd, even if you prefer one of them
- solid sound effects and artstyle is nice
- pressing down for prompts is odd, isn't it usually up?
- no idea what the "40" means when you kill something, since the counter counts the stars you collect
- expected alt+enter for fullscreen
Got to the double jump, got disappointed it's the most generic possible method of progression, boss made it better, but I quit the game after being respawned all the way at the start for losing. The game is solid and well made, potentially even immersive, but sparks little to no excitement, which could be due to how little of it I cleared.