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You need to list each individual suit. The only sane way to do that is by scripting, as there are a lot of suits and other mods might add even more. The framework supports python code in json files, look at the suit only objective in the scoring mod.

No actually, there's a suit condition.

I want to know how to set the kill conditions disguised as a "suit"?

I don't know the exact one; try "$Value.IsHitmanSuit"

You seem to be right, $Value.OutfitIsHitmanSuit exists for kill events.