Thanks for playing! I'm thinking of ways to make the controls more intuitive, since I think I can preserve what I like about them while making it easier to just look around and stuff.
Some of the issues are also just incomplete content. The level's meant to be a densely-packed concrete jungle, but right now it's mostly empty. And the pistols are for combat and actually don't give any air at all, but the only combat's completely optional right now. I do like the idea of more movement options. Perhaps something more limited, like a dive or a wall kick.