Thanks for the feedback! I'll definitely be reducing the slipperiness of the movement when I get off of my eternal slack vacation. I appreciate the heads up on the big guy being bugged, I'll add an AI fix to the endless list of things to do. Pressing ESC again from the ESC menu will close it, but now that you mention it, I realize what a terrible job I did with it. I'll change the in-game menu to be transparent and have the level music continue playing rather than switching to the main menu music, so hopefully it'll be more clear that it's just paused. Regarding the UI... holy fug, I didn't realize how much of a broken mess the UI is right now at lower resolutions, so thank you for sharing that! And yeah, I can definitely hear some similarities between the level theme and Inflexible Determination. It was actually inspired by Lee Jackson's work on Duke Nukem 3D's OST, but it might actually be more similar to Inflexible Determination, lol. ;_;