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(1 edit)

One of the standout entries without a doubt. Absolutely loved the concept, especially the way each daydream feels like a different game yet ties back to the main story. The main theme and sub-theme were very apparent throughout and executed incredibly well. My one gripe is I wish I knew what attacks enemies were using, but that's hardly a deal since the fights didn't feel skewed against my favor. Wonderful, wonderful entry and deserving of a top 4 placement.

(+1)

Thank you, I'm glad that you enjoyed it.  I'm particularly happy to hear that the idea for it has gone over well since story is why I don't publish any games.

I agree about knowing what enemies used, but enemy skills were a casualty of jam timing.  I stopped them from showing in the last published update because enemies were using generic skills called "Melee -> Combo1" or "Holy -> Combo2" that controlled their follow-ups and AI rather than unique skills with names flavored to their class or weapons, so looked tacky to me.

And thank you for playing.

That time limits always gets you.