Thank you, I'm glad that you enjoyed it. I'm particularly happy to hear that the idea for it has gone over well since story is why I don't publish any games.
I agree about knowing what enemies used, but enemy skills were a casualty of jam timing. I stopped them from showing in the last published update because enemies were using generic skills called "Melee -> Combo1" or "Holy -> Combo2" that controlled their follow-ups and AI rather than unique skills with names flavored to their class or weapons, so looked tacky to me.
And thank you for playing.