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The art style here is ridiculously polished! The late-PS1/early-PS2-era textures and models work well with the modern trappings of UE4, like its lighting and depth-of-field, in a way that looks really appealing. I was initially thinking about not relying on UE4's lighting on my game, but it quickly became apparent that I wouldn't be able to get the same level of atmosphere without it! You've got atmosphere in spades, too. Also, it was nice to see another take on an underwater research base!

Atmosphere aside, the Resident Evil/Metal Gear elements are well handled, in a way that feels authentic, but not too archaic. Definitely interested in seeing where the story goes next!