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Sorry it's still being crashy on macOS everyone :(

Thanks for posting those attempts at running it bytesoup.  Found a bug/issue post for libgdx (engine that MewnBase uses) that sounds like it might be the same issue: https://github.com/libgdx/libgdx/issues/5205

Although I'm not able to test this on my end... the post suggests trying to disable the dedicated/integrated gpu switching on your system (probably like this http://osxdaily.com/2017/01/08/disable-gpu-switching-macbook-pro/) - and then running the game again. Would you mind trying that out and letting me know if it fares any better?  

Thanks for the prompt response! And no worries; I still have at least one fallback OS to play it on.

I checked the issue raised in the libGDX project. Unfortunately I'm running the game on a MacBook (not MacBook Pro) so there is no GPU switch available. However, I'm using an external monitor which was also mentioned - so I unplugged it, but the issue remained.

I have experienced issues with using the LWJGL3 backend before; LWJGL works just fine. I will spend a bit more time looking for a solution and will report back here if I stumble upon something.

Yeah I'm also on a MacBook Pro with a single GPU, so there's no graphics switching on my end either unfortunately.