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For us it was one of those things that happens only in a packaged build and not in the editor, so we just found out about it in the final minutes before the deadline and didn't have time to implement any kind of fix. Only one of us was testing packaged builds and he was running it on an Oculus, so it seemed fine right until the end.

Which version of UE did you use? I was seeing the same problem on my game with UE 4.27. I had to restart the game 5x in a row once just to get input. Only ever saw the problem with packaged builds.

We were using 4.26