Really lives up to it's name!
Bohrium
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Yeah, there's a lot of stuff that could be made to feel better with a bit of tweaking. I was more worried about getting just stuff working at all, pretty much right at the limit of what I could do in a week alone.
I specifically didn't want to do like a "dual-gameplay" thing, because I assumed that's everyone's first thought. So the theme connection is more in the story/theme - The phrase is often used to describe how celestial bodies affect that which happens on Earth, so the massive "evil" eclipse in the sky above is causing evil things to happen and undead to come to life. As well as referring to your existence both in life and in death being similar, all these zombies and also the samurai were warriors when they were alive and even now after they've died, they must still fight.
I hate the control scheme as it is now. It's just frustrating and I don't feel like it's helping me with any kind of typing whatsoever.
Maybe if you had the player type out a word or something to choose a direction, it would be useful for improving typing? Like having a word for each direction that changes once you've typed it in. Or make it even more random, so you have to find the right keys instead of moving around the keyboard.
Visuals are great, looks very nicely polished.
It was a pain to get to work on the Vive, but I manged it in the end. Probably more the Steam VR controller binding system's fault than the game's though. Gameplay was essentially like an endless runner, avoiding obstacles with your hand, simple but okay. Not too sure about the theme connection though. Also getting hit in the face with trees and things was somewhat uncomfortable.
I could see this type of thing work as almost like a somewhat interactive music experience, if the levels are designed to match specific songs. Maybe a future collaboration with a music artist would be interesting.
Neat little shmup. Cool boss design.
The special attack and the speed up boost didn't really seem to be that useful. Would have been nice to have some kind of sound or effect play when you get hit so it would be more clear. I wish the attack power ups would have changed the attack pattern, added more projectiles or changed speed/colour of the attacks.
Good effort though.
For us it was one of those things that happens only in a packaged build and not in the editor, so we just found out about it in the final minutes before the deadline and didn't have time to implement any kind of fix. Only one of us was testing packaged builds and he was running it on an Oculus, so it seemed fine right until the end.
The art looks cute and lovely, music is nice, animations are cool.
But here's some (hopefully constructive) criticism: The locked camera makes it difficult to see where enemies are coming from. There's no indication of building health most of the time (health bar just doesn't show up), and because of that I have no idea if the healing buildings are actually doing anything. The difficulty is trivial up to the point where the enemies start instantly killing your buildings when they get close, at which point it's just a random chance to lose a building once in a while, because the turrets don't rotate fast enough to hit them if they're facing the wrong way. An option to hold down the upgrade button would be nice, I must have hit "E" several thousand times in a single playthrough. There's a bug where you can place a building onto a grassy tile, if something on it has just been destroyed. The manual shooting feels weak and pointless after the first couple of waves, the area is large enough that you can't really respond to any threats yourself and it seems to only work at very close range. And some kind of ending would have been nice (even just a fade to black and "you survived 222 waves!" or something).
Hey, sucks that you're having trouble with getting it running. If the error has a more detailed description, you could send me the description or a screenshot of the error message and what operating system you're using to bohriumdev@gmail.com and I'll try to see if I can figure out what's causing it.