Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! Every glitch and error we could find since vending at Everfree Northwest.
BGP PATCH NOTES (Sept. 5th 2021):
The Big News
- Passive Pony Abilities & Equips Now Work as Intended
- Menu Issues, Resolved!
- Glitchy Moves, Fixed!
- Typos, Corrected!
- Particle Effects, Adjusted!
- Background Tinting Animations, Restored!
- Shield Moves Actually Shield You!
- Attack Info is Displayed Correctly!
- Unimplemented Moves that Should Be Hidden, Now Are
- Buffs & Debuffs Go Up & Down Properly
- Pegasi Should Now Fear Flying Rocks
- The Endure Mechanic Works
- Devil Shot Deals Actual Damage Now
- The Hidden Spire Trap Activates on Forced Swap-Outs
- 2-Turn Moves Now Show Relevant Info in Menus
- 2-Turn Moves Don't Trigger Enemy's Impact Side-Effects until they Actually Land
- Made Things More Clear When You're Running Low on Gem Power
- The Badly Poisoned Malady Now Deals Appropriate Damage
- Malady Afflicted Debuffs are No Longer Permanent
The Specifics
- Air ponies can now be hurt by Earth attacks while Burrowed underground
- Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss
- Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames
- Move animations that can change the background color now work as expected
- Barrier's reduced Damage Calculation now works
- When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text
- Sleep Dust will tell the player when it fails
- Moves not implemented yet have been removed
- Stats Screen won't wig out in the middle of battle when a barely noticeable "null animation" issue comes up (the null animation issue was resolved too)
- 2-Turn Moves display the proper POW number in menus
- 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily
- Moves with POW that "varies" show up as "--" instead of "0"
- Sleep Malady can last more than 2 turns
- Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony
- When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game
- When out of GP and forced into "Tackle Mode", unusable moves get removed from play
- We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6)
- Speedster passive ability now works
- Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves
- Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period
- Life Drain particle effect animation flows in the correct direction now
- Death Glare consistently lowers the same stats each time
- Rock Toss & Rock Riot now harm Air ponies just like the description says
- Star Spurs Equip now works as described
- Hidden Spire hurts ponies that are swapped in after a KO
- Fixed Ember Tornado trap animation
- Yawn no longer resets itself
- Gigazorb now works when used by or used on Mauss
- Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage
- Venom is now guaranteed to apply Poison
- Devil Shot now makes its POW 1/2 of the user's EATK stat
- The UI will show you when Buffs & Debuffs are applied, right when they happen
- Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen
- Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to
- Mini Pony Sprites Animate properly in their little boxes across all menus