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First of all, damn the 3D hallway looks nice. Probably mentioned it last time too, but you clearly have talent for art, and you have your own style to boot! (Didnt know its possible to have good non-anime art in a game. =P ) Music is very well made too.

Game is still hard as hell for me. Though I did manage to win this time! I tried to focus more on the enemy attack info to keep in mind where there attacks can hit. But still starts to get hectic for me once more than two/three enemies need to be tracked. Especially since there can be two of the same type of enemy with different attacks. Attacks being telegraphed in the animation helps a lot though.

Also appreciate having more ammo between reloads now.

 The in between rounds heal pool resetting is new right? I think that makes it better,  helps prevents me being stuck on the last round with only 1 health lol.


When I bootup the game it boots fairly slowly, my computer also thinks its crashed and asks me if it should force quite the program. End up fine afterwards and everything ran fine, but figurd its worth mentioning.

There is a glitch where the red reticule isnt fully visible in the battle setup phase.. Seems to happen after combat. Hitting J on something to inspect it and backing out fixes it. 


Looks good! Keep it up, and cant wait to see where you go with this game.

Wolgi, you won! Thank you so much for your feedback once again. The game is indeed hard, but I'm glad to see you beat it regardless. Next demo day you'll also have some special moves like the enemies have, so we'll see how that impacts difficulty.  On the backend,I just implemented hue shifts for aberrant enemies so you can pick them apart easier in battle(Dunce's who shoot projectiles have a reddish hue, and the one witch with an upwards attack has a purple hue now), good catch. 

There was healing inbetween rounds before, but now if you heal yourself/cover in the pre-round and then die, the points you spent on healing no longer reset themselves, for convenience sake. But if you decide you want to reset the points you spent, you can press and hold P to reset them as they were when the Pre-Round began. Will try to make this clearer in the future.

That dang reticule, can't believe it's still doing that, will try to brute force a fix for that.

And thank you for your comments on the art. I'm really trying hard to have a unique style but also keep improving on a technical level. The goal is for the current drawn characters to be the bare minimum standard going forward. I'm going to focus a lot on polishing up the graphics and adding new assets for next DD., so hopefully it will feel a little closer to an actual game than just a tech demo. Also, the music is just placeholder CC stuff, going to have some friends work on an ost very soon.